So I got some stats up for a five man Space Ranger squad. Three of them carry bolters, one has a plasma gun, and the leader has a plasma pistol and chainsword. All five took the Gun Kata ability.
|Space Rangers! They have different colors because I'm planning on them being like Star Knights, chivalrous heroes from different families/clans/star systems that unite to defend humanity.|
Then I made a motley crew of mercenaries led by a Rogue Trader. The Rogue Trader had a powerfist, autogun, and jokaero digital weapon. Then some Reaper Bones to play a Medic, a two-gun Mercenary, and an IMEF gunner with Stealth and tricked out autogun.
|Space Rangers would deploy on the right, Rogue Trader and Mercs to the left.|
|Space Rangers deploy!|
|Mercs advance! Look at all them books in the background.|
|The Space Ranger plasmagunner would set up shop on the third floor, clear sight across the board.|
|The heavy stubber and merc with autogun would attempt to take out the red Space Ranger from this doorway.|
|Merc sniper had a nice vantage point, but failed to capitalize on any of his shots.|
|The yellow and green-white Space Rangers would dominate this side of the battle.|
And I'm not sure why the dice gods were so ornery, but some odd things occurred. For example, in one bout of Space Ranger shooting three mercs were hit, and all three rolled exactly their Grit which made them all knocked down. Then in the post game, the Space Ranger leader recovered, the Rogue Trader made exactly his Grit so he would miss next match and the other mercs all died. Fickle dice.
|The Space Ranger leader recovers without a problem.|
|The Rogue Trader rolled exactly his Grit, so he would miss the next match but at least he is a live. The other four Mercs that 'died' in the match all failed their post-game Grit roll so are now officially dead.|