Showing posts with label FUBAR. Show all posts
Showing posts with label FUBAR. Show all posts

Tuesday, November 8, 2016

Deadzone - sci-fi miniatures assemble!

As I look to the future; with Rogue Stars from Osprey in late December and Harder than Steel from Ganesha Games sometime next year, or as I think of Double Tap by One Page Rules and In the Emperor's Name and FUBAR by Forge of War, I have come to the conclusion that I'm severely lacking in my sci-fi miniatures collection.

With this serious injustice to my meager miniature stockpile, I have searched for ways to inexpensively augment my horde.  One option I discovered was the starter boxes for Deadzone from Mantic Games.

I picked up three starters; Forge Fathers (Dwarves in Space!), Veer-myn (Ratmen in Space!), and Marauders (Orcs in Space!).

Due to a slight error, I was sent the faction booster instead of the actual starter, but it contains plenty for my needs regardless.  Here is a big cannon-tank thing, a couple engineer/pilots with tracked drones (which I put weapons on), and a couple motorcycles.

Here are the grunts of the Forge Fathers.  I made a sergeant stand on an orc head while holding a maul and one-handing the rifle.

I made one of each special/heavy weapon and one hussar.  Then there are the Brokkrs, which would make great space pirates or miners or engineers or scouts.

The Veer-myn, space rats.  I made one of each type of rat ogre then the two progenitors/leaders.  The giant drilling machine is a cobbled together contraption from random bits, I love constructing stuff out of leftovers.

The swarm of Veer-myn.  Up front are the 12 pistol/knife wielders, then three heavy weapons, and in the back are the rats from the Project Pandora boardgame.  

The Marauders, or Space Orcs.  The two big guys I outfitted each with heavy ranged and close combat weapons, instead of making them only one type.  Then there are the four mutant dog-things and goblin snipers.  The fourth goblin sniper was supposed to look like he is scared or running away, so I modified him to look like he is sneaking up instead.

And the Orc horde.  In the back are the Marauders I picked up many moons ago, they have pistols and close combat weapons, along with two heavy weapons and a couple with power claws.  The Marauders up front are more like commandos; with rifles, shotguns, and a guy with a flamer.  The commando captain has some kind of power spear thing.
At this point, I have plenty to use for sci-fi games.  Coupled with the Sedition Wars' Vanguard, Deadzone Enforcers, Infinity Haqqislam/Nomads/Panoceania, and miscellaneous Reaper Bones Chronoscope minis, I should have enough variety to play anything.

Now I just need to paint....alot.

Thursday, September 24, 2015

FUBAR 40k with Mantic minis - 9/24/15

Since I have all these Deadzone/Warpath miniatures now, and I'm extremely slow painting anyways, I figured I might as well play a game with them.  As I contemplate my sci-fi skirmish rules, I decided to try some other rules out there.  One of the rules I downloaded was FUBAR (https://fubarwargames.wordpress.com/downloads/).  It seemed simple enough, fitting on one page too.  Then I found the 40k variant, which seemed to fit in with the Mantic figures I have.  So without further ado, I give you FUBAR 40k with Mantic miniatures....

So nice to have rules that fit on one page.

Here is my latest addition; Deadzone scenery.  I tried to stretch out as many 'buildings' that I could from what was provided.  Its at least a start to my collection.

The Veer-myn hold the front lines while the Marauder Orx cover the rear.  There are three objectives, those little crates.

After the first couple turns, the Enforcers move in and clean house with authority.  I gave the Veer-myn no armor, so their lives were wasted.  Then again, I had put them out in the open, no cover.  Brilliant thinking....

The Enforcer Captain and Assault guys, all with jump-packs and power weapons, versus three regular Veer-myn.

Veer-myn just about wiped out....

Marauders charge out.

An Orx 'nob with powerklaw' leads an assault.

First objective captured as the Enforcer Captain clashes with another Orx 'nob with powerklaw'.

The heavy weapon Enforcer were decimated.  The lone sniper would not survive much longer.  The Enforcer Captain handles the other Marauders.  The Assault Enforcer was laid down to show Suppression, but I forgot that close combat failed saves are casualties not Suppression.

End of the game.  Only the two Marauder heavy weapons remained.  I was certain this would end in clear victory.

All in all, FUBAR is a quick simple game.  Fairly straight forward with no convoluted rules to worry about.  I believe its geared to slightly larger warbands than I have.  Perhaps closer to 30+ models per side.  I'll try FUBAR out again in the near future.