Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Sunday, February 4, 2018

Maze Rats on family vacation!

Squeezed in a little session of Maze Rats while on family vacation. I love games where everything fits in one binder. This was their smiles during character creation. I didn't take pictures later on when their characters died one by one thanks to some random wilderness encounters.

Anyone have any relatively simple random hexcrawl rules they can share? I'm trying to invent my own using only d6 generated tables ala Maze Rats while using the Classic Dungeon Designer's Netbook #4 Old School Encounters Reference as a guide (http://kellri.blogspot.com/2008/07/cdd4-final-version-3.html).

I'm looking for a West Marches' style hexcrawl but with random generation for each hex, so no one knows what lays on the horizon not even the GM. They start in a frontier town and then pick a direction and try to survive. If only Ben Milton could make some rules like that.....



Tuesday, November 7, 2017

Let Chaos Reign!

I've been steadily working on my RPG.  Its gone through a few iterations.  Its even got a new name:  Let Chaos Reign.  I believe its at a point for people to play, minus a bestiary.  However, it shouldn't take a GM long to create some generic monsters or NPCs, in fact I was hoping to use similar stat blocks from other OSR D&D games so that players could use their favorite adventure modules.

Tuesday, October 17, 2017

My Fantasy RPG - working title: Mythscape Legends

I have a working title:  Mythscape Legends!

Added more to the document.  So now we got all the character creation stuff, including equipment.  Also added in the combat section.

Mythscape Legends

Sunday, October 15, 2017

My Fantasy RPG - a work in progress

I'm a huge fan of D&D and fantasy roleplaying games in general.  I remember holding a copy of the 1st edition D&D Basic Rulebook (the one by Tom Moldvay with the cover by Erol Otus).  I was real young at the time, I had found it in my brother's room and decided to trace all the pictures in it and color them (which I regret, now I wish I had a copy of my own).  I moved on to D&D 3e when I was in the Navy and have been hooked ever since.

I have the D&D 5e core rulebooks, even DM'ed a couple sessions for my children.  And while I really like D&D 5e and all the flavorful options that are included, I've watched how overwhelmed my kids are when it comes to character creation and keeping track of what they can do.  To us D&D fans who have already been integrated its no big deal.  But to kids who have NEVER played a pen-and-paper RPG, I can see how lost they become when deciding on what kind of character they want and then remembering all those abilities and searching for spells and etc.

We had also played other games, like Risus: the Anything RPG.  This opened up my eyes and theirs as well.  The idea of traits to represent everything.  No need to remember rules, just a simple word or phrase and you already have an idea what it does.

I decided to design my own RPG.  I took the classic D&D abilities, erased everything about classes/races/skills/feats/magic, and plugged in the concept of traits.  The player works with the GM to customize their character how they want.  No need to look in a rulebook except for prices on equipment.  

This may seem daunting at first, having to design every aspect of your character without following simple tables in some book with all the rules written out for you.  However, when all you have to do is roll dice for the 6 ability scores and then just write down what you want to be and not have to look in a book to figure out what they can do, it can be quite liberating.  At least, in theory.

Anyways, here is a copy of my fantasy RPG in progress:  My Fantasy RPG

And a character sheet also in progress:  Character sheet

Let me know what you think....

Friday, February 12, 2016

Table Titans Kickstarter

I pledged for the Table Titans Kickstarter a looooong time ago.  It was to be just a hardback book of the collected Table Titans webcomic.  But then some stretch goals were added to make it more special.  I received it a couple weeks back, just never got around to take pictures, until now!

Signed by Mr. Scott Kurtz himself.

Nice art print.

Another nice art print.

The book itself, very nice.  Top notch production.

This flimsy paper cover holds the true gem, a Game Master's Screen.

The art side of the Game Master's Screen.  Very sweet!  Also first time using panoramic picture-taking with my new Iphone, it works for the most part I hope.
The inside of the Game Master's Screen has a lot of random tables, mostly whimsical and comical.  Awesome!