Wednesday, March 29, 2017

Axe and Brimstone - Scenario 4 - Burn the Demon Worshipper!

Halflings are putting on trial one of their own, who may or may not be a demon worshipper.  The individual had been a trapper who helped to guide the Halflings to a desecrated Standing Stone, but that led to disaster (see the Scenario 3 battle report).  The Halflings now suspect that trapper to have guided them to an ambush by the Possessed.  Regardless, a band of the Possessed seeks to intervene on the trial in the Halfling village and to drag away the suspected demon worshipper, to either join their band or to join their collection of sacrifices.

Halflings:  Two Archers (Q4+ C2, Good Shot, Short Bow), two Militiamen (Q4+ C2, Block, Heavily Armored), Fungus Paladin (Q3+ C4, Block, Heavily Armored, Holy), Hound Rider (Q3+ C3, Heavily Armored, Long Move, Mounted, Powerful Jaws), Dwarf Demonslayer (Q3+ C4, Axe and Sword Technique, Demonslayer, Rare, Short Move), Panther Pelter (Q3+ C4, Gift of the Panther, Hammering Blow, Rare, Short Move), and Chieftain (Q3+ C3, Block, Elven Plate Armor).  To the side is the Trapper, the suspect demon worshipper.

A gallows was built to hold the trial.  The Chieftain stands as judge and executioner as the remaining Halflings and guests watch.  The Fungus Paladin is new to the village, but his holy presence senses demons nearby and he is always ready to defend the innocent.

Possessed:  Priestess on Helldisc (Q3+ C3, Diabolic Charisma, Helldisc, Skull Battleaxe), Possessed Champion (Q3+ C4, Combat Master, Demonic Armor, Runesword, Short Move), Veteran Hellchain Fanatic (Q3+ C4, Ball-and-Chain, Opportunistic, Steadfast), two Screaming Face Axemen (Q3+ C4, Heavily Armored, Short Move, Vorpal Sword), Heavy Infantry with Paincarver (Q3+ C3, Heavily Armored, Paincarver, Short Move), Hellfire Fusilier (Q3+ C2, Hellfire Arquebus, Short Move), and their newest ally Dolmen Rock Thrower (Q4+ C3, Body of Stone, Throw Rock, Good Shot, Stoneslumber).

The gallows and trial are in the center of the village.  The Possessed have split into three teams to hopefully spread out the Halfling defenders.

The Possessed move in.

The Hound Rider rushes the Priestess on Helldisc as the Dwarf Demonslayer takes on the Paincarver.  The Halfling Chieftain begins his interrogation of the suspect Trapper.

More combatants come into play.

The Hellfire Fusilier takes aim at the Fungus Paladin, pulls the trigger, and his Hellfire Arquebus explodes in his hands.  Luckily it did not kill him instead.  The Chieftain's heavy-handed interrogation causes the Trapper to pass out, he must be revived to continue the process.

The Possessed are closing in.

The Chieftain has succeeded!  The Trapper is....INNOCENT!  He is not a demon worshipper!

But whats this?  The Priestess on Helldisc glides onto the gallows and knocks the Chieftain away.  Her only concern is to drag that suspected Trapper away, no matter if he is innocent or not.

The battle to save the innocent bound Trapper has begun.

The Possessed Champion killed the Hound Rider and the Veteran Hellchain Fanatic smashed the pink-garbed Archer as the Priestess grabs up the prisoner.

The Fungus Paladin plows into the Hellchain Fanatic.

The Priestess on Helldisc drags away the Trapper but the Dwarf Demonslayer pursues.  The lavender Archer takes aim and shoots the Priestess off of her Helldisc.

The Demonslayer capitalizes on the downed foe to kill her quick.

The Possessed rally in a hurry.  Seeing their Priestess dead and their objective on the ground, the Possessed Champion and a Screaming Face Axeman confront the Dwarf Demonslayer.

The Paincarver causes excruciating pain on a Halfling Militiaman, who drops his shield as he falls prone.  The other Militiaman tries to help the outnumbered Demonslayer.

The Demonslayer continues to fend off the two Possessed warriors.

The Panther Pelter is struggling with the other Screaming Face Axeman and knows she is needed to defend her dwarven comrade.

The Panther Pelter is able to recoil back and run towards the Demonslayer.

But alas, the Screaming Face Axeman and Paincarver box in the Panther Pelter.

The Fungus Paladin also tries to break away from his foes, but the Hellchain Fanatic proves to be quite meddlesome.

Then it happens, the Possessed Champion and Screaming Face Axeman cut down the Dwarf Demonslayer.

Saddened deeply, the Panther Pelter stumbles and she is cut down as well.

The death of the Panther Pelter drops the Halflings to half strength and many flee.  A Screaming Face Axeman picks up the Trapper and begins to drag him away.

But with incredible courage, the Halflings charge back.  A Halfling Militiaman catches up with the slower Screaming Face Axeman dragging the Trapper but he himself is knocked down.  In the subsequent turn that same Halfling Militiman is Gruesomely Killed, causing the Halfling Archer to run away completely and the others to fall back further.  This allowed the Possessed to drag away the prisoner unopposed.

The Priestess on Helldisc was the only Possessed casualty, but she will recover.  The Possessed now learn the Trapper is an innocent, so that adds to their collection of sacrifices to a grand total of EIGHT.  For their campaign advance, the Dolmen Rock Thrower is upgraded to a Q3+ (thank goodness).

The Fungus Paladin and a Halfling Militiaman survived, as did a Halfling Archer who had run away.  The other Militiaman was Gruesomely Killed, so is permanently removed (but they are a dime a dozen for the Halflings).  The Hound Rider, Dwarf Demonslayer, and Panther Pelter all are injured and will suffer -1 Q next game.  The other Archer and the Chieftain will miss the next game entirely.  But considering the next game is the final scenario, all the injured characters are not Personalities and have no upgrades so they can be replaced with the same models.
Scenario 5 was a slugfest for me.  The equal combat between the Possessed dwarves and the Fungus Paladin and two good dwarves made a teeter-totter effect, with lots of recoils and knocking prone, but with out any kills, which let the Halflings stick around a bit longer this time.

The Dwarf Demonslayer and Panther Pelter were beasts, each holding off two Possessed at a time during the course of the game.  The Priestess on Helldisc was neat, able to fly and do long moves is impressive, especially with a weapon that ignores blocks and heavy armor.

Now the Possessed have EIGHT sacrifices and the final scenario is just around the corner.  Will the Possessed summon their dark lord?  Or will the Halflings finally win a scenario, especially since its the last one and the most important one?  I still think my dice are evil...

Tuesday, March 28, 2017

Axe and Brimstone - Scenario 3 - The Stone of Power

A standing stone, once a tribute to the dwarven deity of Fari, has been desecrated by the Possessed.  Halflings have been tasked with restoring the stone to its former glory.  This time two dwarves have joined the Halflings to combat the demonic foe.

Possessed:  Possessed Champion (Q3+ C4, Combat Master, Demonic Armor, Short Move, Rune Sword), Hellglaive Assassin (Q3+ C2, Assassin, Backstab, Stealth), Veteran Hellchain Fanatic (Q3+ C4, Ball-and-Chain, Opportunistic, Steadfast), Screaming Face Axeman (Q3+ C4, Heavily Armored, Short Move, Vorpal Blade), Heavy Infantry (Q3+ C4, Heavily Armored, Short Move), Heavy Infantry with Paincarver (Q3+ C3, Heavily Armored, Paincarver, Short Move), Hellfire Fusilier (Q3+ C2, Hellfire Arquebus, Short Move), and Hell Hound (Q3+ C3, Danger Sense, Dashing Demon).

Halflings:  Hound Rider (Q3+ C3, Heavily Armored, Long Move, Mounted, Powerful Jaws), Dwarf Demonslayer (Q3+ C4, Axe and Sword Technique, Rare, Short Move, Demonslayer), Panther Pelter (Q3+ C4, Hammering Blow, Rare, Short Move, Gift of the Panther), Chieftain (Q3+ C3, Block, Elven Plate Armor), Assassin (Q3+ C2, Backstab, Stealth, Twin Dagger Technique), two Archers (Q4+ C2, Good Shot, Short Bow), two Militiamen (Q4+, C2, Block, Heavily Armored), and a Trapper (Q4+ C2, Free Disengage, Outdoor Specialist).

The Stone of Power surrounded by a circle of fallen stones.

The Halfling setup.

The Possessed setup.

And they're off.  The Hound Rider races to get to the Stone first.

But the Possessed advance, very determined to defend their new Stone of Power.

The Halflings continue to move forward.

The battle lines begin to form as warriors prepare their charges.

In a furious exchange of attacks and reactions, even as a Halfling Archer is able to complete one action of the eight action Task, the Stone of Power rolls through the Screaming Face Axeman.


The Panther Pelter and Halfling Assassin confront the Hellglaive Assassin as the battle continues in the center.

The Hellglaive Assassin is Gruesomely Slain, which caused the Paincarver to retreat briefly.  The Halfling Assassin uses the break in combat to attempt to restore the Stone... 

....but the Stone of Power awakens as a Dolmen Rock Thrower!  The Task has failed!  The Dolmen Rock Thrower has sided with the Possessed, the Halflings' only course of action is to escape with their lives.

The Paincarver knocks prone the Halfling Assassin.

The Halfling Assassin is slain and the remaining members of the Halfling band have no choice but to run away to fight another day.

Despite dismal success in restoring the Stone of Power, the Halflings were amazingly successful in running away.

The Possessed have earned a new ally, a Dolmen Rock Thrower.  The Hellglaive Assassin suffered a Gruesome Kill, so is permanently dead.  The Veteran Hellchain Fanatic is injured and will fight with a -1 Q next game.  The Hell Hound completely recovered.  The campaign advance upgraded the plain Heavy Infantry into a Screaming Face Axeman (essentially giving him a Vorpal Blade as well).

Only two casualties for the Halflings.  The Assassin recovered.  The Trapper was seriously injured and will miss the next game (though I think I might have a plan for him for the next scenario....)
Scenario 3 was fun, especially with the randomness of what could happen with the Stone.  The way things were looking I thought a massive dog pile was about to happen around the Stone of Power, as the Halflings tried to make a front line to hold back the Possessed to enable others to get close to perform actions on that Task.

But having the Stone roll, that changed the Halfling plans.  Then in a moment of pure horror, rolling a 6 on Awakening the Stone and ANOTHER 6 to awaken the Dolmen?!?  That was the end.  Since the only way the Halflings could win the scenario is by completing the Task and with awakening the Dolmen they could no longer work the Task, all they could do was save their skins.

Its almost as if the dice WANT the Possessed to win...I wonder if my dice are secretly evil....

Sunday, March 26, 2017

Axe and Brimstone - Scenario 2 - The Caravan

Travelling merchants have been attacked by the Possessed.  Luckily Andrea Underoot was in the area, he was able to follow the trail of one of these ambushing parties leading some nearby Halfling villagers to counterattack the demonic dwarves.

Halflings:  Andrea Underoot (Q3+ C3, Bludgeon, Danger Sense, Dashing, Difficult Target, Forester, Hero, Long Move, Mounted), Hound Rider (Q3+ C3, Heavily Armored, Long Move, Mounted, Powerful Jaws), Chieftain (Q3+ C3, Block, Elven Plate Armor), Assassin (Q3+ C2, Backstab, Stealth, Twin Dagger Technique), two Archers (Q4+ C2, Good Shot, Short Bow), and two Militiamen (Q4+ C2, Block, Heavily Armored).

Possessed:  Possessed Champion (Q3+ C4, Combat Master, Demonic Armor, Short Move, Vorpal Sword), Hellglaive Assassin (Q3+ C2, Assassin, Backstab, Stealth), Hellcaster (Q3+ C2, Short Move, Spellcaster, Spell: Hellfire Ammunition, Hellfire Blast), Hellchain Fanatic (Q3+ C4, Ball-and-Chain, Opportunistic, Short Move, Steadfast), Screaming Face Axeman (Q3+ C4, Heavily Armored, Short Move, Vorpal Blade), Heavy Infantry (Q3+ C4, Heavily Armored, Short Move), Heavy Infantry with Paincarver (Q3+ C3, Heavily Armored, Paincarver, Short Move), and Hellfire Fusilier (Q3+ C2, Hellfire Arquebus, Short Move).

The Possessed have blocked the passage of travelling Halfling merchants.

But here comes Andrea Underoot and some Halfling villagers to thwart the evil dwarves.

Andrea Underoot dashes to the caravan's aid, trying to take down the Hellcaster.  The Hound Rider races ahead as well.  The Screaming Face Axeman has already claimed one of the Halfling merchants.

The Screaming Face Axeman drags the merchant Halfling away but is pursued by the Hound Rider.  The Possessed Champion has claimed another merchant as the Halfling Chieftain takes on the Paincarver.

The Halfling Assassin stealthily leaps upon the Hellfire Fusilier, but he shrugs off her lethal backstab.

The Possessed Champion is able to break away as the Screaming Face Axeman is momentarily knocked prone by the Hound Rider.  The Hellchain Fanatic has claimed his own merchant bounty.

Finally the remaining Halfling defenders have advanced, having cowered in the distance since they arrived.  But three Possessed have hostages and are nearing their escape.  Andrea Underoot finally slays the Hellcaster but the Possessed Heavy Infantry slows him down again.

The Possessed Champion escapes, while the Screaming Face Axeman and Hellchain Fanatic are not far behind.

The Screaming Face Axeman has fled but Andrea Underoot, with heroic effort, knocked aside the Heavy Infantry and caught up with the Hellchain Fanatic.

But the Heavy Infantry recovered and tackled Andrea Underoot, which freed the Hellchain Fanatic to escape.

The Hellcaster was the only casualty this game.  Rolled for survival and he is completely dead (guess the Possessed don't really need a magic-user anyways).  The Screaming Face Axeman, Possessed Champion, and Hellchain Fanatic have each claimed a Halfling merchant.  The Possessed gain one campaign advance, which I used to upgrade the Hellchain Fanatic to now a Veteran Hellchain Fanatic (he no longer has Short Move, yay!)
Scenario 2 went surprisingly quick.  Which is great, allows more time for future gaming.  The random table edge for the Halflings hurt them a bit as all the Possessed were on the opposite side of the caravan and away from the giant mushroom.  The giant fungus had the potential to adversely affect several of the Halflings as they ran by it to get to the Possessed, but I kept rolling really low.

As for the Possessed, I kept their strategy simple.  They needed only to slow down the Halflings enough to allow at least two of the demonic dwarves to drag away prisoners.  I used the rules from Scenario 1 on kidnapping civilians after making the merchant OOA.  You would think the short move dwarves would have a difficult time, but their Quality 3+ and gambling on three dice paid off, even if the best to hope for was two short moves.

Now the Possessed have a total of SEVEN Halfling sacrifices.