Instead I will give my opinions and show what I have started on in preparation to play the game.
|Here is the book in all its glory. It is 64 pages of tightly compacted rpg-lite skirmish goodness.|
|These "official" tokens/markers came from Andrea Sfiligoi himself via Ganesha Games (http://www.ganeshagames.net/product_info.php?cPath=1_58&products_id=311)|
So I picked through my miniatures collection, trying to make a few random teams. I was not prepared for how many options were available. I kept adding and removing traits, weapons, and equipment. The paper I was writing on is filled with scratches as I changed my mind so many times. But once I settled into the rhythm of 'looking' at the miniature to decide what weapons/traits it has, things smoothed out some.
As you can see, there is just so much variety in creating teams. In my opinion, just like in roleplaying games, character creation is one of the best parts of the game and becomes a mini-game of its own. I'm sure there are ways to 'break' this process to make ultimate soldiers and odd pairings, but if you stick with the WYSIWYG philosophy (that is: What You See Is What You Get) and design characters based on what they look like, then there won't be any problems.
Now I just need to play a game or two to really see how things work.