Monday, January 2, 2017

Rogue Stars - the beginning

Rogue Stars published by Osprey and created by Andrea Sfiligoi, (https://ospreypublishing.com/rogue-stars), is a very dense skirmish game.  Not complex or overly difficult, just crammed with so much information in such a thin book.  I imagine if they had no page limit the book might have been 400+ pages easily.  I am not going to do a review of the game, as there are quite a few out there already and describe all the mechanics perfectly.  In fact, here is a video about how to play: (https://www.youtube.com/watch?v=P71OHehKktk&t=104s)

Instead I will give my opinions and show what I have started on in preparation to play the game.

Here is the book in all its glory.  It is 64 pages of tightly compacted rpg-lite skirmish goodness.
The book is filled with characterful artwork (much like the cover) and overloaded with so many options, it really is a sandbox and you can design just about anything you want for your teams.  With all the missions, locations, and complications you will have plenty of exciting gaming in your future.

These "official" tokens/markers came from Andrea Sfiligoi himself via Ganesha Games (http://www.ganeshagames.net/product_info.php?cPath=1_58&products_id=311)
The game mechanics rely heavily on tokens and markers.  The majority of the negative reviews pertain to the use of tokens on a gaming table.  Its all about personal preference, as I don't mind using tokens and plan on putting them to the side on the characters' sheets.  Stress, Pins, and Wounds will be used most frequently, the rest of the shown markers are based on certain situations and will rarely come into play.

So I picked through my miniatures collection, trying to make a few random teams.  I was not prepared for how many options were available.  I kept adding and removing traits, weapons, and equipment.  The paper I was writing on is filled with scratches as I changed my mind so many times.  But once I settled into the rhythm of 'looking' at the miniature to decide what weapons/traits it has, things smoothed out some.

Deadzone Enforcers - Theme: Cyborgs, Tactical Discipline:  Opportunity Fire -  Captain (Power Armor, Molecular Slug Thrower, Vibroblade built-in, Veteran), Engineer (Light Power Armor, Assault Rifle, Tech 2, Neuro-jack Array), Heavy Gunner (Light Power Armor, Machine Gun), Trooper (Light Power Armor, Assault Rifle), Assault Trooper (Light Power Armor, Slug Pistol, Vibroblade)  - 201 XP total

Sedition Wars Vanguard - Theme:  Militia, Tactical Discipline:  Cool Under Fire - Sergeant (Light Combat Dress, Plasma Pistol, Vibroblade, Slug Pistol, Veteran, Weapon Master 3, Free Disengage), Sniper (Light Combat Dress, Musket w/ Accurate, Marksman 3, Stealth 1), Medic (Light Combat Dress, Slug Pistol, Molecular Slug Thrower, Medic 2), two Troopers (Light Power Armor, Assault Rifle, Marksman 1) - 201 XP total

Infinity Panoceania - Theme:  Star Cops, Tactical Discipline:  Determined - Repair Bot (Artificial, Nonreactive, Tech 2, Medic 3, Fast 2, Extra Legs 1, Zap Rifle, Neuro-jack Array), Father Knight (Monowire Scythe, Light Power Armor, Weapon Master 2, Veteran, Free Disengage, Electromag Shackles), Jumper (Assault Rifle, Light Power Armor, Slug Pistol, Jump Pack, Medic 1), two Troopers (Assault Rifle, Slug Pistol, Light Combat Dress, Medic 1) - 200 XP total

Infinity Nomads - Theme:  Pirates, Tactical Discipline:  Hard to Kill - Leader (Light Power Armor, Submachine Gun, Veteran, Marksman 2), Sister Knight (Light Combat Dress, Submachine Gun, Slug Pistol, Ambidexterity, Medic 1), Ninja (Light Combat Dress, Submachine Gun, Monowire Blade, Slug Pistol, Difficult Target 3, Weapon Master 2), two Troopers (Light Combat Dress, Submachine Gun, Slug Pistol, Tech 1, Medic 1) - 200 XP total

Reaper Bones Chronoscope - Theme:  Merchants, Tactical Discipline:  Opportunists - Captain (Kevlar, Powered Gauntlet, Molecular Slug Thrower, Veteran, Marksman 2), Engineer (Kevlar, Submachine Gun, Tech 3, Medic 3, Marksman 1), Twin Guy (Kevlar, Zap Pistol, Vibroblade, Fast 1, Weapon Master 3, Difficult Target 1, Marksman 2), Twin Girl (Kevlar, Zap Pistol, Monowire Blade, Fast 1, Weapon Master 3, Difficult Target 1, Marksman 2), Sister Penitent (Kevlar, Submachine Gun, Vibroblade, Weapon Master 3, Free Disengage, Marksman 2), Tome Raider (Kevlar, Submachine Gun, Submachine Gun, Ambidexterity, Fast 1, Difficult Target 1) - 200 XP total

As you can see, there is just so much variety in creating teams.  In my opinion, just like in roleplaying games, character creation is one of the best parts of the game and becomes a mini-game of its own.  I'm sure there are ways to 'break' this process to make ultimate soldiers and odd pairings, but if you stick with the WYSIWYG philosophy (that is: What You See Is What You Get) and design characters based on what they look like, then there won't be any problems.

Now I just need to play a game or two to really see how things work.

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