For Christmas I got Fantasy Flight Games' Space Hulk: Death Angel. I've been reading great things about this game. The fact that I can play it solo is a bonus. So I had the time and opportunity to try a solo match today.
Set-up took a while. I had the help of Universal Head game aid though I had to keep looking back to the actual rulebook occasionally. Eventually I figured out the game flow. Then I realized how bloody this game was. I lost my first Space Marine in the first location. Second location I took heavy casualties and by the third location I had two Marines remaining.
I like the game, it requires lots of tactical thinking and plays relatively quickly. Set-up was my only issue, but I think after a couple plays I should be able to speed things up in that regard. Definitely worth playing again.
EDIT: A post without pictures??? What was I thinking?
|
Nice compact box, holds all the cards and tokens snug. |
|
Since I did not take pictures of the solo demo game the other day I decided to do a brief layout for those who want to see the setup. In theory, you "could" condense it all onto a 2 ft by 2 ft area. I recommend a little more breathing room for all the cards you need. |
|
Here were the three Space Marine teams I used for my inaugural game. I was a bit disheartened when I lost one of the yellow team in the FIRST location (rolled a 0 for Genestealer attack). Even scarier was when all but two survived the escape of the SECOND location (Teleport chamber). It happened that every time I did not want to roll a 0 or die, I would roll a 0 (that's with the Genestealer attacks as well as activating the control panel to teleport out of the location). Still eager to play it again despite the loss. |
No comments:
Post a Comment